![]() ![]() The big free update to Version 1.6 and our second paid DLC called Booms & Blooms are available now. ![]() There’s also many non-public updates though for testers) Updates released on Steam: 533 (in addition to the regular monthly updates we like to patch immediately if there’s anything that might be inconvenient for players. This only includes our own code, not engine or other third-party codeġ.: Park.cs (3,737 Lines, contains a bunch of data + methods related to stuff belonging to the park)Ģ.: MultiplayerController.cs (2,946 Lines, base class for multiplayer related code)ģ.: TrackBuilder.cs (2,461 Lines, handles most of the track building UI)Ĥ.: TrackSegment.cs (2,335 Lines, contains methods for positioning trains and connecting multiple segments to a full track)ĥ.: Attraction.cs (2,192 Lines, base class for handling user interactions when building things in the game) We moved the repository in 2017 which messes up the visualization a bit. The legend on the left side explains what the colors mean, and how many files of a certain type there are in the project. Every branch represents a folder in the project (with the folder name being shown as text). A file getting zapped represents a change to that file. Here’s a visualization of all the file changes made during development.Įvery dot represents a file in the project. ![]() It can be anything from a single number being changed in the code to the addition of hundreds of new sound files in one go) Total project folder (this includes Unity cache files etc):īuild duration (all supported platforms together): ~20 minutes (incremental build a clean build would take 1-2 hours)Ĭommits: 13,778 (a “commit” is a change to the game, like for example the addition of a new feature or a bug fix. We’ve been working on this for almost 7 years now, so here’s a bunch of numbers about Parkitect! ProjectĪsset folder (the actual “content” of the game): I always find statistics posts about projects interesting… ![]()
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